what is the 18 units land bug?
yeah i have binded MMheeldown +duck on my deathadder, then a milisecond (18 units) before hiting ground you scroll and voila ;D
did a 18units land EdgeBug, but without demo :P
didn't test this tech yet, but seem to me that it's as hard (or even harder) as doing a jumpbug with +jump 'n +duck no?
18units land EdgeBug is easy, but 18units land JumpBug is hard(than usual JumpBug) -- i used NumB's JBTainer one day, i did JumpBug but nothing happened, i dont know why, maybe its a 18Units land JumpBug.
doesnt know if these are right or not:
x is about 0.000001 to 4 units (not sure the max is 4 units or not, but should < 18 units)
usual JumpBug: frame1 happen @ about x units higher than ground And frame2 happen @ >0 units higher than ground
18units land JumpBug: frame1 And frame2 happen @ about 18 units higher than ground
usual EdgeBug( demo ): frame1 happen @ about x units higher than ground And frame2 happen @ about x units away from the edge
18units land EdgeBug( demo ): frame1 happen @ about 18 units lower than ground And frame2 happen @ about >18 units away from the edge
// edit
Originally posted by Caffeine18units land EdgeBug is easy, but 18units land JumpBug is hard(than usual JumpBug) -- i used NumB's JBTainer one day, i did JumpBug but nothing happened, i dont know why, maybe its a 18Units land JumpBug.
doesnt know if these are right or not:
usual JumpBug: frame1 happen @ about 0-4 units higher than ground
18units land JumpBug: frame1 happen @ about 18 units higher than ground
usual EdgeBug: frame1 happen @ about 0-4 units higher than ground And frame2 happen about 0-4 units away from the edge
18units land EdgeBug: frame1 happen @ about 18 units higher than ground And frame2 happen about 0-4 units away from the edge
bullshit
ichwill, sry for my mistake.
// edit
here is 18units land EdgeBug demo: http://rapidshare.com/files/184383727/18units_land_eb.rar.html
your explanations are not correct, and I don't think that so much nofalldmg techniques exist +I think that these random plugins have many bugs and u guys are messing-up with them and discovering "new" techniques :D the demo u showed is just a edgebug
Ichwill go pwnd the new fake technique :p
Originally posted by IchWillyour explanations are not correct, and I don't think that so much nofalldmg techniques exist +I think that these random plugins have many bugs and u guys are messing-up with them and discovering "new" techniques :D the demo u showed is just a edgebug
i uploaded two demos:
usual_eb: http://rapidshare.com/files/184713626/usual_eb.rar.html
18units_land_eb: http://rapidshare.com/files/184383727/18units_land_eb.rar.html
Yes 18units_land_eb is an EdgeBug, but with a special height.
if u still dont believe my test plugin's stats. sry, i dont know how to check these demos if the stats are right or not.
it's new technique - Yes, because of the special height
it's old technique - Yes, because this is a Jump Bug(or Double-Duck Jump Bug :D)
// edit PS
18units_land_eb.dem
i didnt press +duck key, i pressed +jump. maybe hl engine make it AutoDuck or something ??
This is just because you made on edgebug up and one edgebug ducked....
Really impressive :s
omg... those demos were just a simple jb with just scrolling duck on mwheel after making jb... Just like with my mball. And that 18 unit bug is when you land, but you land 18.0 units lower the edge. And cuz of that engine bugs some times and thinks that you'r on ground and uses sv_stepsize... Omg... Some years ago there was a thread about this with a demo on hj. Some admin with fps-death confirmed that + made an image. The end.
there was a thread like this about 1-2 mounts ago i think...
Originally posted by NumBAnd cuz of that engine bugs some times and thinks that you'r on ground and uses sv_stepsize... Omg... Some years ago there was a thread about this with a demo on hj. Some admin with fps-death confirmed that + made an image. The end.
where is that thread ? is there any explanation ? is it useful or the demo was cheated with sv_stepsize or smth else ?
Originally posted by IchWillOriginally posted by NumBAnd cuz of that engine bugs some times and thinks that you'r on ground and uses sv_stepsize... Omg... Some years ago there was a thread about this with a demo on hj. Some admin with fps-death confirmed that + made an image. The end.
where is that thread ? is there any explanation ? is it useful or the demo was cheated with sv_stepsize or smth else ?
It was some years ago (I think in "jump talk" or "jumps" selection). Will take too much time to search for that thread so I wont. Yes - bug is useful - you can longjump higher distance with it. However no1 couldn't explain how that bug works (even eDark if I'm right, so am guessing that it works by sv_stepsize cvar. But how engine reproduces the bug - have no idea).
put up/down your leg <-> 18units higher/lower , really?
I always do 18 units jb :p
Originally posted by VyrusDidn't "Kirushka" make a thread of this just a while ago? I downloaded 2 demos from that thread, where he did those bugs.
Link to demos.
No it was ebs or it was nother shit idontknow, but iknow how a dd bug looks like and thats not one, if im right i did one by misstake on public when i tried to start the timer on kzno_xtremeblock.
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