uq_jumpstats v2.42

Started by BorJomi
14/06/2010 23:31
Page 31 of 37
watafak25/01/2011 18:04

bug?
http://www.mediafire.com/?35l5dgxs4ddz37i

trix^26/01/2011 18:39

VERY NICE. your one bad ass script0r :D

BorJomi30/01/2011 07:31(edited 30/01/2011 07:54)

update 2.29

Changes
-Do beter Fix for problem when server freez

-small fixes
-Added cvar kz_uq_only_adimns. Responsible for working stats only for admins, default "0"

BorJomi12/02/2011 10:31

mini update 2.29a
- Fix if sql module create many sql connections, I think should help)

Bl4cKGh0s712/02/2011 17:24

safe 4 recording? :s

memekrecord holder12/02/2011 18:51

Originally posted by Bl4cKGh0s7
safe 4 recording? :s


of course!

BorJomi12/02/2011 22:29

update 2.29b

- Another fix a glitch with many sql connections.. again)

PuRPoSe15/02/2011 06:38

http://www.sendspace.com/file/8f9r3q
no stats showed!!
BorJomi can u measure the distance, thx :D

BorJomi15/02/2011 10:00

265.765

PuRPoSe15/02/2011 11:53

thx dude!

nucLeaR15/02/2011 19:28

There's a little bug, I think it's an anti-bug, but works as a bug. If you jump and you hit the wall, even if you hit it by mistake or in air while making 1 strafe it will show as fail stats.

BorJomi15/02/2011 20:20(edited 15/02/2011 23:55)

yep its anti touch system for protecting from bug stats on slide/surf

BorJomi16/02/2011 15:58

update 2.30

- seems finally i develop normal antibug stats system, so test it and write work normaly or no
- Fixed displaying jumpoff in bloktop if sql=1, web=0

PuRPoSe16/02/2011 19:27

2.30 finally it comes!
GJ :D

BorJomi21/02/2011 16:20(edited 21/02/2011 16:24)

http://i56.tinypic.com/kd3gif.jpg new future feature "ingame strafe stats", but i don't know when i finish this shitty thing)

memekrecord holder21/02/2011 17:11

looks nice!

BorJomi21/02/2011 18:47(edited 22/02/2011 10:32)

add a few more axes to see general picture of "jump")
http://i55.tinypic.com/dfekog.png

BorJomi23/02/2011 11:04

i neeed some test's so this is 2.31beta.v4 with detail strafes stats, you can use it, but it can make some lags so i recommend use this version only on lan, but if you want use it on pub server, i do some work with kz_uq_connect. Mini info about cmd's you can find in archive.

archive you can find on AM

Nukk23/02/2011 11:54

Originally posted by BorJomi
add a few more axes to see general picture of "jump")
http://i55.tinypic.com/dfekog.png

possible detail about it?

BorJomi23/02/2011 12:36(edited 23/02/2011 12:49)

blue axis=start(jump) and finish(landing), each strip between them=1 frame. So if strip red, its mean you lose a speed at this frame, green mean you gain a speed at this frame, so simply this diagram shows your sync in each strafe more detail with your mistakes. Also you can see graphically the length of each strafe.

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