(kz)_roughwinter
MAKE IT AVERAGE-HARD!
Hope you will succeeed with it, enviroment and athmosphere looks amazing. Keep on a good work, nice to see new maps like your one, they are not just "assembled", they have their own "story" :)
Screens of the updated tunnel:
[IMG]http://img231.imageshack.us/img231/6991/kzbluewinter0018.th.png[/IMG]
[IMG]http://img191.imageshack.us/img191/2296/kzbluewinter0019.th.png[/IMG]
It now includes a BJ, some ladder2ladder jumps and bhops, which move sideways, everything made of spikes!
I spoke to my colleague TeRMiNaTe, he'll start the jumps tomorrow so you've got time to tell me what difficulty you prefer most until then. :)
Aha my texture?
thats better, keep it up.
about the difficulty of the jumps : av-hard
Originally posted by FLasH ^^Aha my texture?
mm, nope?
[IMG]http://img821.imageshack.us/img821/9518/newpicture1a.th.png[/IMG]
I want dl links! :(
Looks great so far and yeah, make it average-hard. You might try to avoid making it too dark. :-)
It's gonna be avg-hard. Working on the not too dark bit ;)
After all days geeking with the vertex tool:
[IMG]http://img231.imageshack.us/img231/7786/kzbluewinter0022copy.th.png[/IMG]
and it's about 20 polygons only (the waterfall).
The cave is now lighter, I've also done some optimization to the light rays and those trees in the distance. We're working on the jumps now.
Terribly sorry, but you won't get dl links yet :). I'll probably submit the map directly to XJ.
fix those misalignments and the streched textures
put a tree in that empty place where the waterfall splits in 2 parts
Originally posted by unBreakSfix those misalignments and the streched textures
I'll try to but working with that triangle method always makes the textures look like that. The reason why it's so obvious here is the texture.
As for the tree - don't worry, I'll put a tree and some pines, I just made the screens to show you the waterfall.
Looks really fresh so far, good job!
What about the map lenght?
It's quite short, I just wanted to leave something special in case I've been accidentally:
a)murdered
b)forced to commit suicide
the next school year!
@DragonClaw
About unbreaks HAHAH
brao ludak qk e mapa
Good luck with map ;]]
[IMG]http://img8.imageshack.us/img8/9808/kzbluewinter0024.th.png[/IMG]
Still keeps over 60fps on my old 1.6GHz PC. Jumps are being made and map will be submitted soon. Thank you for suggestions.
man,thats awesome,keep workin'
http://imageshack.us/photo/my-images/814/kzbluewinter0038.png/
http://imageshack.us/photo/my-images/17/kzbluewinter0039.png/
http://imageshack.us/photo/my-images/845/kzbluewinter0040.png/
http://imageshack.us/photo/my-images/849/kzbluewinter0041.png/
You can see some r_speeds in the screens. Have in mind that this is a high-poly USP from CSS and it adds more than 2500 epoly.
Map submitted. Once again, thank you for your suggestions. :)
Starting to look quite nice, i just hope there wont be any wallbug issues!
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