New lj technique.
If anyone wants to see the C++ code that the HL engine uses to make edgefriction -> http://kzmonkeys.net/fatalis/coding/cpp/edgefriction.txt
(the cs developers could have modified it though)
[ Edited Tue Feb 06 2007, 11:13PM ]
Made 249 now :D <3
Count made 250!!
OWNED Tjubby and Count :o
Post the 250 Count :D i like see his strafes
[ Edited Tue Feb 06 2007, 11:11PM ]
when I bhop highjumps I get slowed down from the edgefriction (or at least thats what I thought)
You get a little acceleration with a perfect bhop/stand up fuzzerd :)
@fatalis
when CS is calculated that clearly, can't you create a function that describes the developing of a jump ?
Example: -(1/5)x²+50 [x>0]
This could at least give you an indication how difficult a jump with a high-difference is. (compared to the LJs)
[ Edited Wed Feb 07 2007, 10:04AM ]
I think this technique makes the SC on kzie_bunnyheaven easier to do.. right ? :P
I made a small map with 250 - 260 hj :)
http://www.home.no/chrizz0r/hj_25x.rar
hf
I made a small map with 250 - 260 hj :)
http://www.home.no/chrizz0r/hj_25x.rar
hf
Let's go :D
n1 chrizzy
n1 Chrizzy :)
250 :0
http://www.sendspace.com/file/qw5ujp
<3 Chrizzy <3
Shit made 251 after 4 tryes lol
http://www.sendspace.com/file/k79bj6
252..
http://rapidshare.com/files/15368502/252.rar.html
[ Edited Wed Feb 07 2007, 05:19PM ]
on a roll ^^
KZ revolution..
nice tjubb :D
252 lol gj :D
u just have to do doubleduck before jumping ... or is there no jump and only double duck ?
oh my god.. of course there is a jump. lol.. heiss..
gj tjubby!
lol heiss...
;D
looks so weird... just wanne ask ;D
ye you have to jump.. dunno how u would make a jump without jumping lol