kz_dp_medieval??

Started by FragGyver mapper
27/03/2007 19:15
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FragGyver mapper27/03/2007 19:15

Hi there,

for the last 3 Weeks my m8, FragMcCracken, and myself were working on a new kz(hopefully)-Map. So nothing new at all, but we tried to build it with a theme and more atmospheric like most of the maps. It was a big challenge cause as you know the more details a map gets the more the rspeed goes down, and we had to kick a lot of meshes to keep it smooth. But finally we got it balanced and think its ready now for a betatest.
The Main Theme is a Medieaval, Castle Type of thing.
So pls take a look at the pictures below and tell us what you guys think about it ;)

First of all a map overview from 2 different povs.
http://img341.imageshack.us/my.php?image=hl2007032718375527fj5.jpg
http://img145.imageshack.us/my.php?image=hl2007032718335684gz2.jpg

This is where you start, actually standing on the start button
http://img267.imageshack.us/my.php?image=hl2007032718351841nd1.jpg

Looking at first part
http://img78.imageshack.us/my.php?image=hl2007032718340999eg2.jpg

If you have done it, youll get to the bhop-part
http://img162.imageshack.us/my.php?image=hl2007032718353056sy3.jpg

After that you have to manage this block
http://img117.imageshack.us/my.php?image=hl2007032718342776gm5.jpg

Then you have to climb the "church"...
there will be some bonus stages and a secret room too, but we wont spoiler too much. So, now its your turn. Pls give us your opinion!


:D

Looks very nice!!
Hope the fps is okay :)

And you shouldnt really say that you're gonna add a secret room :F

FragGyver mapper27/03/2007 19:33

Thx Chrizzy, and we have an average fps of 100. At least if you go to the far ends of the map, it will slow down to about 80-90 fps, but there are no jumps, so hopefully there will be any problem with it ;)

Murvelman27/03/2007 20:00

Reminds me of the Harry Potterâ„¢ games :)
Looks nice!

ndR moviemaker Tournament #227/03/2007 20:01

wow wow wow it looks really nice :D
If you need someone to test it I'm there ;D
Just take my msn... [email protected]
[ Edited Tue Mar 27 2007, 08:02PM ]

FragGyver mapper27/03/2007 20:02

good to know, cause im not able to do it without cps ;D
Well just have to fix some textures, complete the "sounddesign" and finally compile it with max bounce and stuff, may take a few hours ;) and after this we will run the betatest.So stay tuned :D
[ Edited Tue Mar 27 2007, 08:04PM ]

PrEn1uMz27/03/2007 20:20

it looks really really nice !
good job

s0liD mapper27/03/2007 20:20

nice loooking map u got here .. =-) keep it up

stinnZ mapper27/03/2007 22:09

The map is really nice

It would be an honor if I can test .

Msn : [email protected]

I would like to see the water in the sewer see through it makes it more realistic ;)

Z0ck3rOO727/03/2007 23:11

ndR u are inactiv or? :E :E
nah map looks pretty nice :D

ndR moviemaker Tournament #227/03/2007 23:18

I am I am...
But not to test a map like that!

Volsfootball28/03/2007 00:05


Looking at first part
http://img78.imageshack.us/my.php?image=hl2007032718340999eg2.jpg

If you have done it, youll get to the bhop-part
http://img162.imageshack.us/my.php?image=hl2007032718353056sy3.jpg

FragGyver


http://img78.imageshack.us/my.php?image=hl2007032718340999eg2.jpg

I love it, but maybe a different sprite for the lighting? Thats just my opinion, maybe it looks nicer when you are running the map.

http://img162.imageshack.us/my.php?image=hl2007032718353056sy3.jpg

Only thing I have to say bout this pic is to maybe vertex manipulate the water borders so its not so square.

The map looks AWESOME, very nice design! :D

[ Edited Wed Mar 28 2007, 12:07AM ]

FragGyver mapper28/03/2007 00:57

So first of all, a big thx to all of you 4 the positive feedback. I have just finished with putting sounds in it and fixed the last textures.

@Stinnz: We thought about it too, but this will bring the rspeeds down again. Anyway we will give it a try, and see how it runs.

@Volsfootball: I searched a lot for good sprites and this one, was the best fitting to the coloursetting of the map. Perhaps i create some sprites 4 it by myself or scale it down.
The Water at the sewer isnt final yet. We were just happy that this part runs really good so we doesnt touched it anymore. ;)

Hopefully FragmcCracken have the time tomorrow to compile it with FullVis, so we can test it in the evening.
For that reason would it be very very nice if there is someone with a kz-server, where we can run it on, to test it with some of you to see where are bugs and stuff. Cause players are models causing the e-polys to go up, and this can be a reason for lags. So maybe a "Stresstest" tomorrow.

Again thx to you all and gn8 :D

JohnnyB mapper28/03/2007 02:22

Looks Nice :)

You two play in my server alot anyway, so get Cracken to message me on friends or something, I'll close down the server from the public for a little while if you need to test it :)

Volsfootball28/03/2007 05:53

ok bro, keep up the good mapping.

acidburn28/03/2007 07:54

Looks very nice and fun to play. Good job guys. ;)

perdoo28/03/2007 11:52

WooW very nice!

ichirou28/03/2007 12:46

That's probably the most good looking map i've ever seen :D

It does almost feel like a waste to make such a map with the old HL engine ;/

FragGyver mapper28/03/2007 16:24

@ichirou: you say it man, we got frustrated so many times cause the engine is soooo limited, even if the new compile Programs push the limits a bit. But when your doing a good mesh and put it in and then have to realize that it wont work cause you can see 2500 Polys at once, it sux soo bad. (btw the q3 engine was able, of course after a bit modding, to display single walls with 1 Million Polys without loosing even one frame)
But the vhe is the most easiest editor ive ever seen. If you were working with the ut-Editor 4 example its really relaxing to work with vhe. At least it was big fun to do this one, and at this point i cant even add a single brush with 3 visible faces, without reducing the fps from 100 to 50 8)..its like the map saying: dont push me cuz im close to the edge..

@JohnnyB: thx a lot man. We will contact you when the compiling is done. Unfortunatly FragMcCracken is not available right now, he doesnt even answer his cell phone :mad: damn that rl ;)
[ Edited Wed Mar 28 2007, 04:57PM ]

Phobos^KE28/03/2007 16:42

good looking map keep the good work

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