kz_dp_medieval??

Started by FragGyver mapper
27/03/2007 19:15
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Juhmp28/03/2007 18:38

looks fascinating, its good to see a well mapped "theme" for such a limited engine GREAT WORK

if you wouldn't mind another beta tester, contact me :P ([email protected])

Thedy28/03/2007 22:02

omg, one of the gratest maps i've seen. btw i love, really love all the things that are relacionated whit the medieval theme. keep it up dude, i wanna play it.

roblagger28/03/2007 23:16

can't wait to play it :)

dEMolite mapper29/03/2007 09:10

thats the point what i have mean with creativity mappers!

So must look a new kzmap.

Keep up the good work and thumps up to you.

soul v2.0 mapper29/03/2007 17:03

Nice English dEMolite :D

As for the map...

Looks like sex :x
[ Edited Thu Mar 29 2007, 05:03PM ]

Fact_or_Fiction29/03/2007 17:25

dont' forget to add hard stuff :) I dont like kz_beginners :P

FragMcCracken mapper29/03/2007 17:30

the map isnt as easy as u think. maybe we will release a hard and an easy version. this one is middleskilled i think

[ Edited Thu Mar 29 2007, 05:34PM ]

faker mapper29/03/2007 18:24

looks awesome :)

and btw: I got ur IRC message yesterday but my internet was done for some hours.

I'd love to do what you offered yesterday tonight :)

elITe^29/03/2007 21:12

YoYoYo, nice map dudes! Looking awesome :)

Nice theme peeps! ;)

Volsfootball30/03/2007 00:23

can't wait to play it.

radon mapper Tournament #330/03/2007 07:14

gj on the map fragGyver and fragmccracken :) it looks beautiful!

i have some good ideas for this map, but i guess it cant be any bigger. :/ if it can, i would be glad to make it :x

drewbie mapper30/03/2007 08:28

looks realllll nice:D
[ Edited Fri Mar 30 2007, 08:33AM ]

FragMcCracken mapper30/03/2007 11:28

@ rad0n. we are hard to the maximum with the worldbrushes. one brush more and the fps are going to the underground...but....what are ur ideas for our map? maybe we can change little things

radon mapper Tournament #330/03/2007 22:07

hmm, thought of some fading textures that makes it looks like there is grass on the wall at the bottom if u know what i mean :P and then a mountain terrain behind the walls, just for detailing, so it looks like u actually are somewhere u know :P

FragGyver mapper30/03/2007 22:13

Would be great :) contact me at irc and so i can send you the .rmf
[ Edited Fri Mar 30 2007, 10:21PM ]

matty01/04/2007 02:42

it's funny this map looks really cool and is obviously very exciting. nothing compares though to the awe you feel when climbing a map like kz_wsp_1337block. how did those old mappers manage it? kz_man_everest is another one where you actually feel awe. were these guys using the same mapping tools as the rest of us. coz i have no idea how they were compiled.

Volsfootball01/04/2007 04:28

Yea, they used VHE, just look at kz_world, its bigger than those maps i guess combined, yet it still compiled.

FragGyver mapper02/04/2007 17:25

Update: After a being a bit lazy the last few days, we have now nearly finished the Bonus-Stages. FragMcCracken did some really nice work on that ones :D Hopefully we send it in at the end of the week. thx 4 the attention ;P

btw, what is "awe", the only awe i know makes BAM! and is zoomable :)

Edit: Got i now..Thx Murvel :) Wikipedia ftw


[ Edited Mon Apr 02 2007, 06:54PM ]

Murvelman02/04/2007 18:43


btw, what is "awe", the only awe i know makes BAM! and is zoomable :)

FragGyver

http://en.wiktionary.org/wiki/awe

FragMcCracken mapper03/04/2007 16:01

problem !! we have nearly finished our project but now we have one problem. after the last room was included , cs cant start the map. compiling was ok, i found no errors. maybe we have too much entitys
[IMG]http://img129.imageshack.us/img129/5520/unbenanntrp2.th.jpg[/IMG]

but what is the main problem, what kind of entity ? pls help
[ Edited Tue Apr 03 2007, 04:03PM ]

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