kz_longjumps3(s) Community Alternatives

07/06/2020 19:52
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qcg mapper Tournament #110/06/2020 21:08

Ladderjumps were selected by community in poll, thus majority of XJ users would like to see them.

Mallee mapper10/06/2020 21:13

Originally posted by Qicg
Ladderjumps were selected by community in poll, thus majority of XJ users would like to see them.


nice to know they were majority. i voted of 4/5 i guess. but i dont know shit about it.

Nubz moviemaker10/06/2020 21:42

@dEmolite p0ker said earlier that the time limit is just initial.
”In short, you shouldn't worry too much about the time, but at the same time please don't overextend the time limit if it is not necessary.”

About the build of the units, I guess if you come up with a better idea and get green light from mapping team, it could be changed. The goal is to make a version that is successful in every aspect and if the original version can be upgraded in matter of structure, design or anything, then those changes should be done.

I hope you guys could see through the negative start of all this and focus on the actual final outcome. Everything is possible if there are mappers willing to work together as a team and make this happen. kz_longjumps is kind of what represents this community in my eyes and that’s why I see this project so important. The purpose of the map should matter over all the drama, even though I can understand the frustration.

In short, I suggest everyone who got interested in this project at any level to re-think about it, discuss with others and hopefully make it happen after all.

Also Chichin and Qicg: you are both great mappers, so hopefully you guys are willing to make some changes in the maps to see the best version you can come up with. Atleast changes with the design, please.

dEMolite mapper10/06/2020 23:56

in the end LJ3 just exist because of the ((new) (technics)).
why not as written from someone in the discussions thread to create a map only for those technics.

KraXXXel12/06/2020 21:24

so we have two kz_longjump Maps with lj/bh/cj/hj starting at the "lowest" jump...no need of a third one.
Just start 5 units under the current WR on all categories more room 4 textures and such skillfull jumps like "Ladder/slide/duck/tripple/
highest/w/ crap.

perd0 mapper12/06/2020 23:29

I kinda agree with KraXXXel, like kz_ljs3 could be a longjump map for high-end players and recorders, no point having yet another map with 230 distances and a ton of unnecessary jumps.
If you'd need to practice 240 longjump you'd just load up the current map.

nobody^13/06/2020 20:48

Originally posted by perd0
I kinda agree with KraXXXel, like kz_ljs3 could be a longjump map for high-end players and recorders, no point having yet another map with 230 distances and a ton of unnecessary jumps.
If you'd need to practice 240 longjump you'd just load up the current map.

+1

dEMolite mapper13/06/2020 21:11

in the end just make a new map for the new technics. because LJ2 has still enough longjumps which haven't been done for now and it still has room for it.

Evis17/06/2020 13:50

Is anybody working on this? :)

Nubz moviemaker17/06/2020 14:32

Originally posted by Evis
Is anybody working on this? :)

afaik Mallee is working on his version of the map

kQbmigrecord holder17/06/2020 15:18

Originally posted by Nubz
Originally posted by Evis
Is anybody working on this? :)

afaik Mallee is working on his version of the map


too bad hes banned :)

DemonstratorBG17/06/2020 17:40(edited 17/06/2020 17:42)

Originally posted by Mallee
Originally posted by DemonstratorBG
Wait a second...kz_longjumps3 without ladder jump? Bad idea


Okay, from now on i am going to banter these posts

You with your ass, go make a fucking alternative version or shut the hell up


EDIT:

Afaik there is no one working on an alternative. I spoke with memek, kqbmig, sajkee, nubz, spider1, perd0, chichin (no reply).

I don't believe this is completely true that none of the aboth is working on something.
I feel ashamed i am the only one going to give it a try, but you guys shouldn't whine if the current version ends up on your plate


Yo calm the fuck down,before i fuck your ass up,okay?The fuck did i tell so much? kanker hoer..
EDIT:Just saw that this guy is banned..lol his reaction to my comment was absurd.

Stabilot17/06/2020 19:15

Hello

_)_ Comment Banned18/06/2020 07:21

Everyone has ideas but 99% of them won't do anything at all, just brag brag brag about it then be like "well i don't like the map". My question is, did anyone actually contribute in any way for this map?

Nubby-_-18/06/2020 21:03

ive never took a part in fake taxi but i still like it

DemonstratorBG18/06/2020 21:17

@Ivansky what we can do? Share each other the Valve Hammer files and everyone add 1% in the map? Ideas are not bad,its actually good to listen to what the people want (the majority of the people)
@Nubby - very correct !

Roadrunner mapper19/06/2020 19:49(edited 20/06/2020 00:44)

Hi, I made a fun little map addressing the engine limitation issue.

An adjustable arena where you can easily set your technique and distance at the control panel https://imgur.com/IDePbMc

Supported techniques so far are:

Longjump
Highjump https://imgur.com/gspbx0y
Countjump https://imgur.com/NnfN95z
Bhop LJ https://imgur.com/vqotVSy
Weirdjump https://imgur.com/5dQwD7A
Duckbhop LJ https://imgur.com/l2Tlf3k
Wallslide https://imgur.com/CrYGGlN

Distance range: 210-290

You can toggle fall-down teleport if you like.
You can also shoot the right or the left side of the wall to quickly change distance: https://imgur.com/Fsfcw9n (this feature is disabled when you are pushing on the movable block from below to prevent bugging)

The map uses mostly func_door entities since it seems like ljstat plugins only detect those or regular brushes (Someone correct me on this if this is not the case or there's a plugin which detects more. I only checked uq_jumpstats v2.42 code). You shouldn't be able to block the movable parts in any way (when you're playing alone that is).

So far, this is more of a single player oriented map. However adding multiple of these rooms is possible to create some kind of a LJ lobby for each player. How many more lobies will depend on how well I'll be able to optimize the architecture. As of now I'm using 4 point and 1 brush entity per 1 unit distance which is not the end of the world but could be better. Especially if I was allowed to use entities like func_train.

Also there's apparently a minor problem with KZ-Rush plugin which detects the adjustable block as a bhop and won't allow to create a checkpoint while standing on it even though the func_door is named and controlled by buttons.

Let me know if anyone would actually be interested in recording lj demos on this map. I could add more features (like ladderjump or even slides) and improve visuals (potentially change the kz_ljs2 theme altogether). Any feedback is much appreciated.

Thanks

Map: https://www.sendspace.com/file/xk65ob or https://gofile.io/d/eQlHrf
Album: https://imgur.com/a/cu9TLqF

EDIT: Technically you can bug the technique moving blocks using checkpoints since there's no barrier preventing you to do so yet. I'll add that.

jack frog19/06/2020 22:11

Damn son, that's a pretty creative approach, well done!

Can you please upload it to another site? I can't download it and I really wanna try this one out :)

Roadrunner mapper20/06/2020 00:45

Originally posted by jack frog
Damn son, that's a pretty creative approach, well done!

Can you please upload it to another site? I can't download it and I really wanna try this one out :)


Added second link, try that.

JustErroR^ mapper20/06/2020 11:32

@Roadrunner, you've done awesome map. I like your imagination.

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