New hj technique ?
pulsar's theory should be right .. but the 90 * isnt easy .. maybe someone can develop this technique :)
Ive only ever seen something about a new prestrafe in souls weekly. You only mentioned it was there not how to do it or anything. Is it gonna be released?
Pulsar!'s theory is right! but nobody have seen my demo! with Pulsar!'s pre its imp! cuz you will never have good pre!
I fast-walked on the edge so I got 267 pre on the edge and then I did really small pre (angle of fast walk) with this prestrafes you can get like 270 px/s
so chech demo out and then write here your bullshits!!
[ Edited 10/17/07 - 13:23:07 ]
pulsar your calculation
"with 30 degrees - 9.2 units
with 45 degrees - 6.8 units
with 60 degrees - 4.4 units"
is obviously very wrong ...
Don't thing so. Just paint it and calculate.
ahahaha you re funny perhaps you can tell us how you "calculated" it? :D
with de brain
ahahaha you re funny perhaps you can tell us how you "calculated" it? :D
Ofc, when i come home..
Originally posted by popitI don't know if the ljstats plugin proves anything, but i got this on a 230 HJ
"Distance: 243.714263 MaxSpeed: 319.641967 PreStrafe: 268.256164 Strafes: 5 Sync: 7"
Nice, but it is bad example, 243-230=13 this 13 units may be a lenght_from_the_jump_off_to_the_edge.. Try it on 233 or 235 block, if ur total_jump_lenght - highjump_block_distance will be less than 12-13 u may say that u tricked the edgefriction area 100%.
Nice points.. Didn't think about it, that was probebly the reason.
But here i make the 230 jump with 236 on ljstats..
http://www.fuskbugg.se/pub/misc/HJPopit.rar
(I make it after like 6 jumps)
If i would make 236 HJ on block with this technuiq, would it count in the LJ records thread? xD
I think this works, but if it's better then normal i don't know.
dont know if this works, but anyway gj. nice dick
ok thx for the demo popit :)
here is the analysis:
strafe angle (jump off): 63°
optimal distance to the edge with this angle: 6.17 units
distance to the edge: 5.77 units
ok and here is the prob with this technique:
in normal jumps the way you really move in the air is about 3units more than the direct distance.
here you have to move 13units more than the direct distance ...
so your way in the air is actually 10units longer than it would be with the other technique
[ Edited 10/17/07 - 16:54:37 ]
i dont rly understand it but sounds good :O hope its sth usefull :E
gj. nice dick
:D
[ Edited 10/17/07 - 21:07:43 ]
i waited for this the whole day :D
ok i wont comment it ;)
but the correct formula is: s=cos(a)*13.6
a=strafe angle
s=distance to the edge without slowing down
so you get the values:
30° => 11.7
45° => 9.6
60° => 6.8
[ Edited 10/17/07 - 21:02:09 ]
Lol, i am idiot. U are right like everytime. :D lol
lol edark is too clever
I've made something like this on 225 block, plugin showed 239 units =/
but couldnt find demo, mb i deleted it ;D
[ Edited 10/17/07 - 21:47:39 ]
Originally posted by VolsfootballCall it the BJ :P (Bibo jump)
BJ = blowjob!
"Hey, I did an awesome BJ yesterday" It just doesn't sound right.
lol u are dumb, he was being sarcastic
Originally posted by lollyOriginally posted by VolsfootballCall it the BJ :P (Bibo jump)
BJ = blowjob!
"Hey, I did an awesome BJ yesterday" It just doesn't sound right.
lol u are dumb, he was being sarcastic
HAHA =D And I wasn't?
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