Jump time
Pulsar me too HAHHAHH :D
he wrote fps death, did u guys think he's nuts at math or? ;)
that's not even complicated math at all :F
just numbers with lots of decimal places -_-
well the computer handles the aritmetical operations anyways, but the solution might have been hard to state:D i dunno:D
im speechless about eDark's math skillz :/ i was just like uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
No body geekz to me :( i told him that :(
Originally posted by eDarkt=(268.25+sqrt(268.25^2-4*0.5*800*(-18)))/(2*0.5*800)
How did you get that speed? I think that aint right, you can get it like this:
v=sqrt(2ah)
h is height of jump without duck, which is 45 units, that means vertical recoil speed is exactly sqrt(2*800*45) = 120*sqrt(5) ->
268,32815729997476356910084024775... units/s
And time in air of normal jump (with duck) is:
t=(sqrt(2h)+sqrt(2(h+d)))/sqrt(a) //d is the difference between jump with and without duck
t=(sqrt(2*45)+sqrt(2*(45+18)))/sqrt(800)
t=3(sqrt(5)+sqrt(7))/20 ->
0,73227289328465704303661841335558... second
OMG I admire you mathematic branz0rZ^. How the hell you can calculate such a stuff. :D
ooooohhh a challenger? Been a while since someone has challenged the mighty eDark!
Well, since this thread is already up here, and there's a relatively big chance eDark will show up, I also have a question.
Is it harder to eb when ducking?
Originally posted by s1ghWell, since this thread is already up here, and there's a relatively big chance eDark will show up, I also have a question.
Is it harder to eb when ducking?
No.
Thanks for the explanation.
Originally posted by s1ghThanks for the explanation.
It's not really harder, but your player gets a bit wider when ducking. So it's a bit different from standing eb.
I have some other questions too.. how long u stay with @bhop ; @standup bhop ; @CJ (0.732... ?)
0,73227289328465704303661841335558 wich is approximately 1 :)
what about cj time, is it the same as lj?
LJ, HJ, CJ, Spreader's weird bhop, WLJ: all of them have same "time in the air". 0.73...You are also in the air for this time if you only stand of the ground then jump and fall with pressing "duck".
BHOP w/ standup and w/o, NODUCK LJ, CJ, HJ, WLJ have shorter time. ~0.67s.
Originally posted by Raptor22LJ, HJ, CJ, Spreader's weird bhop, WLJ: all of them have same "time in the air". 0.73...You are also in the air for this time if you only stand of the ground then jump and fall with pressing "duck".
BHOP w/ standup and w/o, NODUCK LJ, CJ, HJ, WLJ have less time. ~0.67s.
Maby I dont understand it, its possible true. But when someone does a 220 lj, and another does a 255 lj. Isnt it true that the 255 guy stays longer in the air? Because of the distance ..
raver, throw the tennis ball vertically upwards on 10 meters and with angle to horizon with maximum height of 10 meters.. The jump time in air will be the same !
The time of rising up (and the time of falling) in RL can be calculated with this formula t=sqrt(2*H/g), H - height, g - 9,81 m/sec*sec.
The same formula works in CS, but g in CS not 9,81 m/sec*sec, but 800 units/sec*sec. The time of rising up is T_up=sqrt(2*45/800)=0,3354 seconds, the time of falling down is T_down=sqrt(2*63/800)=0,3968, becouse u fall a bit longer, becouse of duck.. So, the total jump time it is summ of T_up + T_down = 0,3354+0,3968=0,7322.
Originally posted by raverOriginally posted by Raptor22LJ, HJ, CJ, Spreader's weird bhop, WLJ: all of them have same "time in the air". 0.73...You are also in the air for this time if you only stand of the ground then jump and fall with pressing "duck".
BHOP w/ standup and w/o, NODUCK LJ, CJ, HJ, WLJ have less time. ~0.67s.
Maby I dont understand it, its possible true. But when someone does a 220 lj, and another does a 255 lj. Isnt it true that the 255 guy stays longer in the air? Because of the distance ..
The time in the air is same if you jump 220, 250, 260 units or do only this: stand of the ground then jump and fall with pressing "duck" as I mentioned before. The difference between 220 and 255 jumper is that 255 jumper is able to "fool" CS engine and in that 0.7322... seconds move his player model farther than 220 jumper with good prestrafe speed and large number good synchronized strafes.
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