Jump time

Started by Grrr
24/10/2007 12:41
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Fliborecord holder Tournament #211/11/2008 21:35

Originally posted by dLx
Yes like 0.732 at lj. :D


Hmm, I've always thought it was the same as lj. Well, you can try it! Try to jump on a 63 unit high block with cj.

Om112/11/2008 12:49

it is the same as lj, you just tap the duck before jumping

Gargoyle12/11/2008 13:52

Let's just come to the conclusion that eDark rocks :P wow you really know hl engine *drool*. Cj time is the same, you just get better maxspeed and prestrafe so you get longer... I think.

Grrr12/11/2008 14:13

whats the time in air after doubleduck/CJ ? ^^

Pulsar!12/11/2008 18:38

t=2*sqrt(2*H/800), H - height of duckjump.. What is the height ? It is NOT 32.

dLx12/11/2008 19:39

What is SQRT i didn't understand it :D

Fliborecord holder Tournament #212/11/2008 19:54

Originally posted by dLx
What is SQRT i didn't understand it :D


Square root :/

Like sqr(9) = 3 because 3*3 = 9

Grrr12/11/2008 19:58

SQRT

2² = 2x2 = 4 ; 3² = 3x3 = 9 ; 4² = 4x4 = 16 ; etc..

Om112/11/2008 23:30

hight of a dubbleduck (the kind you use to get over boxes etc.) is 32units (right?). well, than in my wierd brain the countjump-duck/tap duck should be 16 units.
now I dont remember how I got to that number tho :P

Pulsar!13/11/2008 06:06

Originally posted by Om1
hight of a dubbleduck (the kind you use to get over boxes etc.) is 32units (right?)


No it is not. There is a mistake in DD guide..

qewi13/11/2008 09:55

Originally posted by eDark
there is a way to jump 45+ units high with gravity 800 but that s another story ;P


finish the story! =DD

dLx13/11/2008 10:07(edited 13/11/2008 10:13)

@thx for telling me it was ez dunno how i didn't figured that out :D

You can jump 63 units high with CJ.
Like this :

Press duck with mwheel then when landing press duck with CTRL/SHIFT (like standups).

BUT this is w/o velocity. :(


How many seconds is the console "wait" ?

Pulsar!13/11/2008 11:16

1 frame, i think = 0,01 sec.. Depends on fps_max.. Is not it ?

Grrr13/11/2008 11:52

ofc it depends on fps_max :D

rainbowcyan13/11/2008 13:41

what is the collision box ?
does it mean that when we land on the ground,wo stiil have speed and it will take us 32units farther?

Fliborecord holder Tournament #213/11/2008 15:01(edited 13/11/2008 15:09)

Originally posted by rainbowcyan
what is the collision box ?
does it mean that when we land on the ground,wo stiil have speed and it will take us 32units farther?


Hmm, I don't know either. Maybe it's something like... Let's compare it to IRL longjump. If you step over the white ledge, the jump is disqualified. In kz, you can step a little under 32 units over the edge of the block because the player is 32 units wide or so. So, actually, when eg. Bibo jumped 255, he actually jumped just 223 units, but he could do the block, because the player is 32 units wide.

EDIT: http://data.fuskbugg.se/skalman01/255.jpg

Nice pic, eh? :) That should make it a bit clearer.

wRath` mapper13/11/2008 15:47

Wouldn't even be another 32 units shorter? Since you land the same way?

qewi13/11/2008 16:16

Originally posted by wRath`
Wouldn't even be another 32 units shorter? Since you land the same way?


no i dont think so, you gotta count either just the back of the model or just the front, right? Oo

NeMiQ2213/11/2008 18:52

Originally posted by wRath`
Wouldn't even be another 32 units shorter? Since you land the same way?

Maybe yes because in RL LJ the counted distance is from players fingers on feet to the back of his feet (mostly back or ass not feet :P) and in CS it's totally different. In this case it's only 191 not 255 if you watch on it this way.

kielorz15/06/2009 19:20

can smb(or eDark yourself) explain all values in that formula

p.s. sorry for bumping so old thread:D

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