uq_jumpstats v2.42
Originally posted by BorJomimy jump stats use methods calculated of kz_ljs_xm by Lt.rat and show equal stats, so may be you use very old xj stat
Please look here: http://forums.alliedmods.net/showthread.php?t=87906
Scroll down until you see the section that says "Important Note About Correct Distance".
Originally posted by BorJomimy jump stats use methods calculated of kz_ljs_xm by Lt.rat and show equal stats, so may be you use very old xj stat
I don't think I use old XJ stats. First I installed XJ listenserver v2.1 then I installed your plugin.
Originally posted by BorJomimy jump stats use methods calculated of kz_ljs_xm by Lt.rat and show equal stats, so may be you use very old xj stat
I did some tests earlier, random jumps 50% were like 0.7 units off in your stats like i posted few pages earlier. If you want I could send you demos of single jumps with wrong real stats.
This jumpstats does not have proper calculation for the distances.
See my previous post for more information.
exolents jumpstats has accurate distances :)) tested it
Originally posted by ExolentThis jumpstats does not have proper calculation for the distances.
See my previous post for more information.
ok i fix calculation, but one more question in fps-death, distance shows like this 254.743 (253.976), stats show 254.743, but what means numbers in (xxx.xxx)
number in (xxx.xx)-0.062 = real stats
first one is real engine distance, number in brackets is distance from jumpoff to recalculated land origin.
real distance should be minimal of them - 0.0625
By reading all your posts about coding makes my head go dizzy o.O
Originally posted by BorJomiok i fix calculation, but one more question in fps-death, distance shows like this 254.743 (253.976), stats show 254.743, but what means numbers in (xxx.xxx)
There are 2 calculated distances:
1. From jump origin to land origin
2. From jump origin to calculated land origin
The final distance is the lesser one of the 2.
If you don't even understand your code (which I see a lot of it is copy & paste), how can you expect to make a complete, working, bug-free plugin of this magnitude?
Originally posted by ExolentOriginally posted by BorJomiok i fix calculation, but one more question in fps-death, distance shows like this 254.743 (253.976), stats show 254.743, but what means numbers in (xxx.xxx)
There are 2 calculated distances:
1. From jump origin to land origin
2. From jump origin to calculated land origin
The final distance is the lesser one of the 2.
If you don't even understand your code (which I see a lot of it is copy & paste), how can you expect to make a complete, working, bug-free plugin of this magnitude?
i work on this plug only 3 month, but....it is still my hobby, not job, and if there is any or bugs I'm trying to get rid of them and bring to mind, most importantly from the point of breakaway programmer I know my code, but from the point of breakaway how the work engine cs not quite, but with help some Friends coders and guids from same sites (forums.alliedmods.net, amxmodx.org etc.) I think in length of time it will complete, working, bug-free plugin.
Ps. About copy past, look at sma and you see many many debugs, so if i use copypast methods i need to understand all the code, or plug will not work properly. and if i dont understand my code i never fix some bugs)
Pss. But I can tell you one thing, from your jumpstats I did not take anything except the notes on the distance that you gave me recently:D
Psss. sorry for bad english, and sorry if i delivered you some troubles, just always wanted to make a good pub jumpstats.
update 1.78 with new distance calculation big thanks Exolent
You could fix this: http://www.speedyshare.com/files/23990422/fix.rar still same problem after jump: standup bhop and you won't get stats
Something is wrong...When I try to change to aa100 it doesn't change. First I go like this: kz_uq_legal_settings and then kz_uq_airaccelrate 1. Then I get this in my console ---> http://img824.imageshack.us/img824/3147/ljstatsbug.png
I've tried to restart cs and the server it doesn't work..Anyone know what's wrong? And the server even "says" that : This server is running in aa100. But it doesn't...!
hm i think some plugin change at 10aa, my plug change at 100a, hence, this flood in the console. Ti fix this problem find a plugin who change sv_airacc to 10 and off him
How would I know wich plugin it is? ;o
off 1 plug test, then off second plug and test.))
advise:check for kz_ljs_xm plug
1.78 is bugged i keep getting this http://img826.imageshack.us/f/52297480.jpg/ with the older versions i didnt have this problem.tried with debug at the end but i still get this.
Originally posted by musaka1.78 is bugged i keep getting this http://img826.imageshack.us/f/52297480.jpg/ with the older versions i didnt have this problem.tried with debug at the end but i still get this.
oh its my fault i just forget delet some code...)
update 1.78b with fix critical error
Please log in to post replies.