kz_dare discussion
Thanks, this demo helped me get an overview of the map
Toff :OOOOOO
GOOOD FUCKING NICE JOOOOOOB :OOOO
Amazing Toffifee! But I believe 18.37.xx is possOriginally posted by Toffifeehttp://www.sendspace.com/file/5lcamo
kz_dare with cp by me )
Can you Youtube it, please?
Originally posted by Toffifeehttp://www.sendspace.com/file/5lcamo
kz_dare with cp by me )
hrmmm, ok. On second thought, I won't be beating this map, even w/ cps. I have 1 sens with 1800 dpi, it would take me 5 or 6 mouse-pads to do some of those jumps.
kz_dare 16:39
http://s40.radikal.ru/i090/1112/58/95e907a3d87f.jpg
Could someone upload Toffifee 18...xx run to youtube? Would appreciate it.
Toffi will probably gonna have a wr on this map one day :D
I'm crazy impressed by his efforts so far. If he can stick with it and pull it off that would be epic. That said even as good as he is now on the map, he has a long ways to go before no-cp would become possible.
As koukouz said, once you have learned the jumps, then the recording becomes fast. But the time investment for learning them is massive and you still need luck + mad skills to put it together.
Gl toffi
the first room is possible without cp's, the first buttheart becomes at fking laser room and next small room with bhop after lasers. its very annoying
I think we had a rule about submitting maps a few years back that said you have to provide a demo of someone beating the map without cps... :-)
Originally posted by OddYsseusI think we had a rule about submitting maps a few years back that said you have to provide a demo of someone beating the map without cps... :-)
It was a long long time ago :d
I agree with OdYsseus! If nobody can't beat a map without cp/s that map shouldnt be in a XJ mapcircle, send it to cc and gg
What about the idea of having maps that are intended to be played w/ cps? The individual jumps could be much harder and it would open the door to some creative map constructions.
You could even have records for them, but this may not be necessary. In any case, I still enjoy these maps even if it takes me an hour to figure out one jump. They are just a different kind of challenge.
Originally posted by killahurtZI agree with OdYsseus! If nobody can't beat a map without cp/s that map shouldnt be in a XJ mapcircle, send it to cc and gg
What is gg?
gg = good game
Oh, ok... i thought that was another community
Originally posted by OddYsseusI think we had a rule about submitting maps a few years back that said you have to provide a demo of someone beating the map without cps... :-)
Keep in mind KZ maps are meant to be played without checkpoints. Please make sure your map is jumpable without the use of checkpoints.
-> If you want to create an extreme map, work together with some good jumpers and make sure the jumps are beatable. In such cases it might be mandatory that you send in a mapsubmission demo, proving that your map can be finished without checkpoints.
This rule is about dead-end pits and no-return rooms, where the only way to get back on track is to use checkpoints.
As for this map - it has already been proven that it can be beaten (you can't get "stuck" anywhere).
Havent read the last page but i have only 1 thing to say. If you want to make a hard map, make the jumps harder, dont shrink the blocks for fuck sake. I have nothing against qui, but i really hate this insanely-tiny-block kinda maps.
You cant say it is impossible,since every single stage is possible,therefore all the map can be recorded.
Yes..it will suck the life out of you and it doesnt really worth it.
The map is impossible but very very hard.
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