[TECHNIQUE] Slide-Bug (sb)

Started by NumB
28/02/2008 18:45
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NumB28/02/2008 18:45(edited 21/02/2009 21:14)

Intro:
This is no damage fall technique. We all know what Edge-Bug is. This technique is similar to it, but can be done on ground w/o edges if there is a slide wall nearby (wall can be not surfable up, but must be slidable).

Prove:
Here you go a DEMO example of it.

Explanation how to do:
You must touch the ground and strafe in the slide wall at one moment, so in one frame you'll do this:
Frame starts.
First you'll touch the ground so vertical speeds resets to 0.
Then you'll slide the ground to the slide wall.
Then you'll slide a wall some units up high, so you wont be on ground.
Frame ends.
So at frame start you are'r not on the ground. At frame end also. So engine does not detect you touching the ground.

Use:
You already saw a demo exaple of this bug higher - it's was recorded as an sc also. Bud I'm updating this thread after some time, so some of you already know the bug and don't look at the demo cuz are a bit too lazy, so here is an image of the sc example.

Read before posting:
If this is old for you or you think that someone somewhere done it some time ago - don't write it in this thread, cuz purpose of my post is to get this technique in official xj technique list what means that is it new or old for you doesn't really mater's and we don't really need this offtopic discussion here.

Ivar28/02/2008 18:54

Nice :D

JAy28/02/2008 18:57(edited 28/02/2008 18:59)

don't think it works on all walls, and i don't really think this is that new, i'm sure a lot of peope know you can big the walls sometimes

NumB28/02/2008 18:59(edited 29/02/2008 01:37)

It works @ all slide walls - I made 2 exampe demos higher.
Yes, people are finding ways to bug walls, but thets called wallbug & dosn't work all the times & if works, then only in little positions, where mappers made mistakes.

Pulsar!28/02/2008 19:01

Hmm.. It was showed in old weekly..

wRath` mapper28/02/2008 19:10

Hmm nice bug, but I don't see the need for it. Never thought that jumpbugs, wallbugs and edgebugs were any cool, they're just bugs after all. Bugs which you only make at random times.

Caffeine28/02/2008 19:22

ur video version:
http://www.youtube.com/watch?v=ytORr8g4uLE


i did side-bug jump, but i thought this is edge-bug jump before!

Nekso28/02/2008 19:26(edited 28/02/2008 19:27)

lookin' good NumB!

some stuff you can correct, in case it turns sticky

tehnique * technique (2x)
gows * goes (2x) (I'm guessing)
in to the surf-wall beeing ducked * in the direction of the surf-wall while ducked
principe * principle (2x)
axactly * exactly
thet * that
more easyer * easier

Lovesan28/02/2008 19:53(edited 28/02/2008 19:53)

nice. gonna try. thanks for sendspace one :)

c-walker`28/02/2008 20:04

omg Nekso are you a teacher :D

akkord mapper28/02/2008 20:05

i probably know the place what you mean at cs_siege even not watching the demo its at the t spawn jumping from the tower to the box down right ? and then to slide off the box wall without taking dmg ?

NumB28/02/2008 20:17(edited 28/02/2008 20:21)

@ caffeine
Thx, gj with the movie. =) In first 17 seconds it wasn't a sb, but that dosn't matter (that was J0ny with godmode folling oround :D ).

@ akkord
T spawn??? Nope, it's @ CT spawn (from bridge).

akkord mapper28/02/2008 20:18(edited 28/02/2008 20:20)

Originally posted by NumB
@ Akkord
T spawn??? Nope, it's @ CT spawn (from bridge).

uhh then i should check it out :D

edited*

uhh i checked it out and its a really cool bug ! great job

Distt28/02/2008 20:31

Originally posted by NumB
@ caffeine
Thx, gj with the movie. =) In first 17 seconds it wasn't a sb, but that dosn't matter (that was J0ny with godmode folling oround :D ).


that was me falling around :P

NumB28/02/2008 20:32

You & J0ny. =)

Juhmp28/02/2008 21:45

just a glitch if brush is rotated (usually)

not really practical or new =(

SikarFTW28/02/2008 22:21

looks like u just surf on the wall ... gj btw :)

NumB28/02/2008 22:25(edited 28/02/2008 22:28)

Originally posted by Juhmp
just a glitch if brush is rotated (usually)

not really practical or new =(


Somewhy I made it today @ evry slide I found what had nice falls. Common, there are wr maps where people have to edgebug/jumpbug to make an sc but can slidebug - this technique is much more easier then other known no dmg falls (not including fall to water/stuck area).

P.S. lj/cj/doubleduck/eb/jb/wb/fast-ladder/straifing/... all this techniques are bugs to, so don't start here that it's a bug, & cuz of that noone will aprove it existions & won't be using it. Evrything new is not practical, but why you are saing, thet it's old? When cj was found - evrybody knowed things like doubleduck & lj. Now it's the same (jb principle + eb currection or lower + autosliding).

Bibo28/02/2008 22:42

y didnt u name it after your name.. your weird

Nekso28/02/2008 22:52

NumB-Bug
NumBug
NumB'ug
sounds cool ^^

I'm gonna try to make some NB or SB, on some maps, and see what turns out.
(What should we call it NumB?)

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