[TECHNIQUE] Slide-Bug (sb)
HAha c00l :D gj NumB
Originally posted by NeksoNumB-Bug
NumBug
NumB'ug
sounds cool ^^
I'm gonna try to make some NB or SB, on some maps, and see what turns out.
(What should we call it NumB?)
Slide-Bug is the best name solution, cuz it's from no dmg falls selection.
P.S.
So edgebug finder nickname was "edge"? And wallbug finder was "wall"? :D
I maybe wold call it numb-bug, but I won't cuz Tjubby found jumpbug & didn't call it Tjubby-Bug. In other words - it won't be logigaly to make a name for bug from no dmg category, what won't answer the question "what will be the movment after doing this bug?".
:)
Alright, and I agree with you. Better this way.
NumB, try to make some more demos :D
Originally posted by NumBSo edgebug finder nickname was "edge"? And wallbug finder was "wall"? :D
LMAO hahahAha
theres no point in this tbh.. just do an edgebug, and if u cant cuz theres no edges, just jumpbug.. the maps with slides like that are rare..
so, there is no practical use for this?
OFFTOPIC : i call dibs on inventing the "crouch-jump"
Slide bug looks cool, but on the case of Count, when he invents the cj, he/she cant use duck long jump haha
On your case, its better use slide bug, and credits for you. u will be remembered for all jumpers who is saved from the dmg fall using slide bug. But if you want a NumB bug, no problem. Its better to you I think.
Originally posted by Juhmpso, there is no practical use for this?
OFFTOPIC : i call dibs on inventing the "crouch-jump"
There is a use for this in wr maps, only I don't remember map names. Only know how they look. Example where bibo did hard cj-sc (not @ wr - just proved, thet sc is possible) and 240lj, where normal way is 220lj, 230lj, 240lj. L8tr gows normal way or eb, but with sb you can get 1 block higher (like jb, only jb is much more harder). Some unpopular yellow-organe block-map (colors like gigablock), only more blue-silver in it...
Originally posted by NeksoAlright, and I agree with you. Better this way.
NumB, try to make some more demos :DOriginally posted by NumBSo edgebug finder nickname was "edge"? And wallbug finder was "wall"? :D
LMAO hahahAha
Made some demos - will upload them in some minutes.
// Edit:
Some fast demos.
Originally posted by Bibotheres no point in this tbh.. just do an edgebug, and if u cant cuz theres no edges, just jumpbug.. the maps with slides like that are rare..
Agree, but there are such maps. & making Slide-Bug is much more easier then jumpbug/edgebug.
Originally posted by ikmSlide bug looks cool, but on the case of Count, when he invents the cj, he/she cant use duck long jump haha
On your case, its better use slide bug, and credits for you. u will be remembered for all jumpers who is saved from the dmg fall using slide bug. But if you want a NumB bug, no problem. Its better to you I think.
Let's make it this way: who want's to call it Numb-Bug - call it NB, else call it Slide-Bug.
P.S. I'll be remembred for ljstats plugin (I think), so I don't care so much obout the credits. For me it's Slide-Bug, for you: your choice - Slide-Bug or Numb-Bug. =)
Originally posted by Bibotheres no point in this tbh.. just do an edgebug, and if u cant cuz theres no edges, just jumpbug.. the maps with slides like that are rare..
i have to agree with you this time.
Thanks for the demos, gonna watch 'em in a minute.
and duuude, of course there is a pratical use for this, its great for wrs on some (rare indeed) maps.
gonna quote NumB on that, cause he just says pretty much everything.
Originally posted by NumBP.S. lj/cj/doubleduck/eb/jb/wb/fast-ladder/straifing/... all this techniques are bugs to, so don't start here that it's a bug, & cuz of that noone will aprove it existions & won't be using it. Evrything new is not practical, but why you are saing, thet it's old? When cj was found - evrybody knowed things like doubleduck & lj. Now it's the same (jb principle + eb currection or lower + autosliding).
Originally posted by akMOriginally posted by Bibotheres no point in this tbh.. just do an edgebug, and if u cant cuz theres no edges, just jumpbug.. the maps with slides like that are rare..
i have to agree with you this time.
ONLY THIS TIME? YOU SAYIN THAT U DONT ALWAYS AGREE WITH MEH!?!!!?!?!?
@ numb : IMO jumpbug is better, i just figured out what is a jumpbug like a week ago, and i realised that every high bhop i do is a jumpbug, or half of them
@Numb, I think it might be wigbl0ck you're talking about. edgebugging/slidebugging on the spikes.
showkeys demo pls ^^
@ numb : IMO jumpbug is better, i just figured out what is a jumpbug like a week ago, and i realised that every high bhop i do is a jumpbug, or half of them
Jump bugs are good indead, but belive me, the higher you fall - the harded it is to jb & I can't say it obout slide bug. It's as easy to do a slide-bug falling from the same ground where sb is, as falling from another demantion. :D
I'll try to exmplain.
Jump-Bug needs "-duck;+jump" @ perfect frame. The bigger vertical speed is, the harder it's to do it.
Edge-Bug needs to teleport you down (4 unit bug) + if engine woldn't teleport you down & you won't touch the ground... Thet's how eb works I think, so @ higher speed it's harder to.
Slide-Bug needs you to be 4 units from the ground & your horizontal velocity go to nearby slide-wall, what has nothing do to with vertical velocity.
wtf its super old -.- and u dont need to duck or smthin, u can do it without it..
Hmm... Good point - why I didn't say thet cj is old when it was found? And why you didn't say? Or you did?
Specialy to daunela - I mean not stuck bug, but slide-bug (not stuck in dragons teath @ gigablock, but ANY slide wall, what has ground below).
P.S. Yes, it's possible w/o duck, only with duck it's much more easier, cuz player abs_min/max ground becomes a bit larger & centered abs_min/max stays the way it is, so you can make sb at more vertical slides.
// edit:
Slide-Bug sc @ kz_cg_wigbl0ck
demo
penis
Sorry for that :D
ontopic:
Nice find, never seen it before. I found it interesting that everything has to do with 4 units etc. I always thought it was about the engine thinking that you're just walking down the edge @ edgebug, because the frame doesn't update when you are inside the block (by inside I mean that PERHAPS (I dunno) the engine teleports you on top of the block every frame).
1st. warning for Phaze?
(2nd warning = ban)
reason: writing senseless spam
it's just a simple surf bug of counter-strike when u surf often or map you should know that
not new defenately. but i did it standing on wigblock sc longtime ago, so it was much harder than eb then. gj making it easy in handful
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