kz_kzro_deathtales
Ok...I compiled the map + another part like half hour ago and FAIL, looks like I've reached some limits already, says
Hunk_Alloc: failed on xxx bytes.
Checked the google for it, a command @ shortcut should fix that but didnt ( -heapsize 32000 or xxx, depends of how much RAM you have ) tried with few values, none worked.
The map isn't even half compiled :/ And now it's exactly 30mb. Compile logs are fine...
That's just great -____-
Go post in the map help section, fast! Don't give up on this project just yet!!!!!!!!
Giving up ? No way, but I knew from start I won't be able to put the whole map on one .bsp, exactly how's planed to be. I have only few options and I don't like none of them but one should do the job, split the map in 2 or...
Well, if you decide to split the map in 2, (not sure if you've made a story which are being told in the map) but, you could make the map tell a story, and just make like a first story and a sequel. Just a suggestion.
Originally posted by sn00pHere are some screens with fog off/on, It might look good with a much lower fog density for now it's 0015. Careful the screens are in pretty high resolution :)
http://h.imagehost.org/view/0173/Comp1
http://h.imagehost.org/view/0984/Comp2
http://h.imagehost.org/view/0789/Comp3
http://h.imagehost.org/view/0579/Comp4
http://h.imagehost.org/view/0389/Comp5
Some feedback pls :)
You should show the screens with a lower density indeed, this one is too much.
But idk, the map has so much atmosphere without fog, i'm not sure whether it would add an extra ambiance or decrease the quality :/ I think a close-to-invisible fog would fit the best
but wtf srsly... this map is a masterpiece, I can't say anything, except that some part of my body was hard
Go on, I want to play this map! and i really hope the jumps will be as great as the look, cause it's sad when a great map is ruined by bad jumps :(
it looks alot better without the fog!
Well here are some screens with lower density 0.3
http://a.imagehost.org/0006/pic1.jpg
http://a.imagehost.org/0219/pic2.jpg
http://i.imagehost.org/0019/pic3.jpg
http://i.imagehost.org/0814/pic4.jpg
http://i.imagehost.org/0225/pic5.jpg
Originally posted by sn00pWell here are some screens with lower density 0.3
http://a.imagehost.org/0006/pic1.jpg
http://a.imagehost.org/0219/pic2.jpg
http://i.imagehost.org/0019/pic3.jpg
http://i.imagehost.org/0814/pic4.jpg
http://i.imagehost.org/0225/pic5.jpg
alright that's sex, anyway you better place fog, cause we can remove it ingame so it's not like it's a major problem
Originally posted by sn00pWell here are some screens with lower density 0.3
http://a.imagehost.org/0006/pic1.jpg
http://a.imagehost.org/0219/pic2.jpg
http://i.imagehost.org/0019/pic3.jpg
http://i.imagehost.org/0814/pic4.jpg
http://i.imagehost.org/0225/pic5.jpg
Looking good but seriosly how long do u want to make this map 1hour? :d
Originally posted by sn00pWell here are some screens with lower density 0.3
http://a.imagehost.org/0006/pic1.jpg
http://a.imagehost.org/0219/pic2.jpg
http://i.imagehost.org/0019/pic3.jpg
http://i.imagehost.org/0814/pic4.jpg
http://i.imagehost.org/0225/pic5.jpg
Sex me baby!
Nice effect on long tunnels and almost invisible in those climbing areas.
Perfect!
Yeah, just perfect sn00p :)
NOW GET THIS OUT TO US :D
Hmm in aroud one week will start the checking for the first BSP, still some things left to do
- Adding sounds
- Adding final room for this BSP
- Some details/decals
And also I'm remaking/fixing some jumps, transitions also with more details/obstacles.
Cool sn00p. The mapcheck team better get this released fast after you submit it :-) don't want to wait 6 months -_-
Np =) I'm there tho and things will go faster :P
Here's a new screen, the room still in very early alpha stage =) ( I had to remake it :< )
http://h.imagehost.org/0329/gardens.jpg
Originally posted by sn00pNp =) I'm there tho and things will go faster :P
Here's a new screen, the room still in very early alpha stage =) ( I had to remake it :< )
http://h.imagehost.org/0329/gardens.jpg
Ooo, that screen looks good! :D
Then this one should tho =)
http://h.imagehost.org/0794/gardens2.jpg
Another angle - http://h.imagehost.org/0996/gardens3.jpg
Looks great so far sn000000000000000000000000p doggy dawg ;)
All parts connected, first part of deathtales officially done.
Uber job!
can`t wait to play the map :D