kz_synergy_x2 - shes back

Started by pLANE mapper
04/10/2010 03:29
Page 1 of 7
pLANE mapper04/10/2010 03:29(edited 06/12/2012 08:35)

years later, the empty holo rooms begin to wake. each light slowly flickering back to life. the familiar voice that once ran through the halls, sound once more.

she isnt dead. the x-queen is back. rebuilding her home.

and this time... you wont survive!

http://i479.photobucket.com/albums/rr157/db119/x2_03.jpg
http://i479.photobucket.com/albums/rr157/db119/x2_05.jpg
http://youtu.be/pcUxksCOdyM?hd=1
http://youtu.be/6sziTa8JN_M?hd=1
http://youtu.be/uFfeRPNe9m4?hd=1 - NEW 06/12/12
---

UNDER CONSTRUCTION: KZ_SYNERGY_X2

95%

akkord mapper04/10/2010 23:44

evil x screenx

omilo05/10/2010 16:52

I'm scared!

kaynerecord holder05/10/2010 17:52

uber=D

beuhnoix05/10/2010 19:20

Best!

8ball1 mapper moviemaker05/10/2010 21:53

nnnnooooooooo !!

pLANE mapper08/10/2010 21:23

UPDATE! PLEASE HELP

'vaMpPpPpp08/10/2010 21:38

For the colours the best ones i can come up with is black or really dark blue :/

perd0 mapper08/10/2010 21:41(edited 03/03/2011 00:10)

cant wait for kz_synergy_x5 :p

Punk^08/10/2010 21:46

Red n' yellow (light orange?)

pLANE mapper08/10/2010 22:07

Originally posted by Perdo
cant wait for kz_synergy_x5 ^^


lol yes. im pretty sure at that point it'll just be a 290 bhop lj and if you dont make it, you die and then your counter-strike gets uninstalled. :P

skR'09/10/2010 03:26

imo you shouldnt use colours to show evilness. you've done it with synergy_x, so i think you should change.. use the architecture to make you feel you are completely alone and with some too quiet, almost "unlisenable", sounds which may give the piece of evilness you are looking for. try iluminating your map with a not so bright light, not too dark, as if it was 7 pm and it's just starting getting dark. use some creepy sounds for doors (rotating would be better) and moving objects. try to make your map sound like tt spawn in cs_siege, that will surely bring some strange feelings of fear and loneliness..

sorry if you dont understand what im trying to tell you, but i believe thats a good idea for a DEATH map

Punk^09/10/2010 11:26

You could also go for totally lifeless colours to make it seem empty.. (white/grey?)

kQbmigrecord holder09/10/2010 13:33

Black = evil, but i guess it wouldnt look good.
Red would fit.

pLaguE^09/10/2010 15:16

Originally posted by Punk^
You could also go for totally lifeless colours to make it seem empty.. (white/grey?)

I like where he's going.

Pieshels mapper09/10/2010 16:18

Originally posted by pLaguE^
Originally posted by Punk^
You could also go for totally lifeless colours to make it seem empty.. (white/grey?)

I like where he's going.


Don't you think that it will make the map boring? Just like you said: "empty"?

omilo09/10/2010 17:54

Use the XJ colors :P. Some nice shade of orange and white, and some grey/dark places

nucLeaR09/10/2010 21:38

This should be better a 70-30 climb instead of 70-30 bhop... First map was bhop also, so making the second synergy still bhop is a cliche :D

First die bhopping, then die climbing.
Something like hardest bhop map and hardest climb map,

pLANE mapper09/10/2010 22:26

the thing with making the hardest climb map is i cant test the jumps myself. im not good enough to make super hard jumps then test if theyre possible and what not, even with cps. although with bhops i can.

i dont want to have to rely on a bunch of other people to have to test all my jumps for me.

this map will have a bunch more kz than i had in the first one but it will still be mostly a bhop map.

Punk^10/10/2010 18:18

Originally posted by Pieshels
Originally posted by pLaguE^
Originally posted by Punk^
You could also go for totally lifeless colours to make it seem empty.. (white/grey?)

I like where he's going.


Don't you think that it will make the map boring? Just like you said: "empty"?

Depends on the wall textures and architechture I guess. With some great architecture I wouldn't find the map boring at all.

Page 1 of 7

Please log in to post replies.